This page of the essay has words. Download the full version above. Video games have vivid depictions of accident catastrophes, fighting and murder. Television news programs generally lead with a violent story in order to gain an audience.
Essay: Effects of media violence
Essay On Media Violence - Words | Internet Public Library
The article that I was looking at is from an American Psychological Association website. In this article Psychologists study potential harmful effects of violence in media on young people. According to this article in the national Institute of mental Health point out the main effects of watching violence in media. They claimed that; children may become less sensitive to the pain and suffering of others, they become more fearful of the world around them and they might be more likely to show aggressive or harmful ways toward others. For example, watching violence in media might not affect our social behavior like aggression toward others, but by getting us used to the violence and the view of blood we might more easily commit crimes us our morality or our natural instinct of fear would be damaged. Rowell Huesmann, Leonard Eron in the s. This researched showed that children from elementary who tend to watch many violent programs in TV, were more likely to show any sights of aggression when they became teenagers.
The Positive Effects Of TV Violence And The Negative Effects On Children
These studies illustrate that media and video game violence increase the likelihood of hostile thoughts and emotions, and of verbally, physically, and relationally aggressive behaviour textbook, Chapter 10, p. The effect of violent video games is manifested both as an increase in negative outcomes such as aggressive behaviour, cognitions, and affectm and as decrease in positive outcomes such as prosocial behavior, empathy and sensitivity to aggression Applebaum et. The key issue in the articles which is whether video games do influence aggression in children is proven by the articles mentioned above. Further studies should focus on the different impact of video game violence towards boys and girls, and at what age are children more easily influenced into aggressive behaviours.